Course Code |
SOSC 1001 SOSC1001 |
科目名稱 |
Design
Thinking, Social Innov. 社會創新中的「設計思維」 |
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教員 |
學 分 |
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課程性質 |
同科其他選擇 |
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Workload |
l 非PAPER類HOMEWORK l TUTORIAL / PRESENTATION |
好重 |
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重 |
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平均 |
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輕 |
1 |
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極輕 |
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評價教學內容 |
#1 Funnnnn 好多field trips(都可能係壞處,因為車費幾貴同車程幾遠,eg中大去屯門、堅尼地城)但係冇mt final真係好正,present同功課大部分內容都係不斷重複 |
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評價教員教學 |
#1 好nice |
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CUSIS科目資料 |
Description: “It’s not ‘us
versus them’ or even ‘us on behalf of them.’ For a design thinker it has to
be ‘us with them’” -Tim Brown “Human-centered design is a philosophy, not a
precise set of methods, but one that assumes that innovation should start by
getting close to users and observing their activities.” – Donald A. Norman Design thinking
creates value through systematic innovation. The objective of this course is
to enable students to apply design thinking to create social value through
systematic social innovation. To elaborate, this course introduces students
to design thinking theories, methods and skills and their applications in the
context of social innovation. Design thinking is an increasingly important
concept needed for an effective implementation of ideas. It supports
development of human-centric solutions, and uses a design-based mindset to
provide practical solutions to complex problems. According to
Soule, Malhota and Clavier, social innovation “is the process of developing
and deploying effective solutions to challenging and often systemic social
and environmental issues in support of social progress.” Social innovation
focuses on the ideas and solutions that create social value, which can come
from the nonprofit, private and public sectors. Modern social
problems are enormously complex and this course will emphasize the
interaction between different social science disciplines in the formulation
of feasible and practical human-centric solutions that create social value. The course is
modeled on the MIT Sloan Design Thinking program, which consists of 9 modules
(see list of topics below). In this course, through interactive experiential
learning, students will learn the key concepts and methods in design thinking
and apply them to solve a current real life social problem. The ideas and
insights gained in this course will be further applied in the other CU-FLASH
minor courses. Group work is
thoroughly emphasized and interaction of students from different majors is
strongly encouraged. Students will work in groups and each group will be
required to i) participate in group learning activities in classes, ii)
perform exercises, and iii) do a final project on social innovation. A series
of social innovation case studies and guest lectures from social innovators
will be presented to students, reinforcing the practical aspects of this
course. Students are strongly encouraged to interact with these
practitioners. Learning
Outcome: l Students will understand what innovation is
and how it creates social values. l Students will master the basic design
thinking skills. l Students will learn concrete methods in
identifying and emphasizing with user needs l Students will learn to translate user needs
into product/service specifications l Students will learn and apply group
creativity skills to co-create multiple solutions to a social problem l Students will learn the skills to select
ideas for prototyping l Students will learn to apply modular and
integral product/service architectures to design the building blocks of a
product/service l Students will learn to perform financial
analysis of their project, understand a product life cycle and select a
product/service development process to suit their project need. l Students will appreciate the value of
interdisciplinary exchange and collaboration in social innovation |
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其他資料 |
2223Sem1:學位 30|註冊 29|剩餘 1 |
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