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SOSC 1002 創新團隊 : 管理創意與團體動力學 Creativity and Group Dynamics

 

Course Code

SOSC 1002

SOSC1002

科目名稱

Creativity and Group Dynamics

創新團隊 : 管理創意與團體動力學       

教員

Dr. ZHAO Yukun

Professor CHIU Chi Yue

學  分

3學分

課程性質

 社會科學院 faculty package

同科其他選

 

Workload

l   PAPER

l   TUTORIAL / PRESENTATION

好重

 

 

平均

 

1

極輕

 

評價教學內容

#1  Socsci Fac Pack最為退休之選,不過hea之餘靚grade,不過所有嘢都係common sense,就唔可以expect會學到啲咩知識,只適合又想hea又想靚grade嘅大家

評價教員教學

#1 nice+好人

CUSIS科目資料

Description

How to go from idea formation to implementation? What makes a winning innovation team?

 

Modern organizational environments require creative solutions and the setting up of interdisciplinary innovation teams have become increasingly common. While the concepts and importance of interdisciplinary teamwork are well embraced, the additional practical considerations needed to foster a successful innovation team are relatively new and less well understood. This course focuses on two important aspects needed for an innovation team – the nurturing of individual and team creativity and management of group dynamics in innovation team.

 

This course will cover the following topics: The nature of creativity (Creativity is not a gift; it is an extraordinary outcome of ordinary processes); Lack of creativity is a mental habit (Can over-learning kill creativity? Does too much education kill creativity? Novel conceptual combination could be magical cure of our uncreative mental habit); Characteristics of a creative mind (openness to experience, counterfactual thinking, use of paradoxical frames, and having the growth mindset); How to reward creativity; How does collective genius emerge in an organization; How did genius get inspired; Team diversity and team creativity; Team leadership; Transactive memory and coordination; and Challenges of interdisciplinary collaboration.

 

This course is highly interactive and emphasizes on active learning. Students should expect to share ideas and listen to viewpoints offered by peers. Besides theories, each class will feature examples of modern social and business group management problems in a variety of organization settings that require innovative ideas. Through experiential group learning activities, students will appreciate the skills needed to improve team effectiveness with an aim of becoming effective, forward looking and positive contributing team members in an innovation team.

 

Learning Outcome

1.         Understand the advantages of building an interdisciplinary innovation team

2.         Understand when diversity will contribute to and when it will hurt individual and team creativity

3.         Appreciate the major personal and contextual factors that affect creative performance of individual team members.

4.         Understand the basic skills in leading and managing an interdisciplinary innovation team

5.         Identify suitable strategies for enhancing creative performance of the self and an innovation team

其他資料

2023Sem2:學位30 |註冊 24|剩餘 6

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SOSC 1001 社會創新中的「設計思維」 Design Thinking, Social Innov.

 

Course Code

SOSC 1001

SOSC1001

科目名稱

Design Thinking, Social Innov. 社會創新中的「設計思維」

教員

Professor MA Kit Yi

[學術著作]

學  分

 

課程性質

社會科學院 faculty package

同科其他選

 

Workload

l   PAPERHOMEWORK

l   TUTORIAL / PRESENTATION

好重

 

 

平均

1

1

極輕

 

評價教學內容

#1 Funnnnn 好多field trips(都可能係壞處,因為車費幾貴同車程幾遠,eg中大去屯門、堅尼地城)但係冇mt final真係好正,present同功課大部分內容都係不斷重複

#2 學到很多有關designing既method(Double diamond graph,etc), 內容有唔有趣見仁見智, homework主要都是final project既前置,而Final project 是要設計一個能應用到弱勢社群的發明,會involve幾次field trip and presentation,要整幾個prototype,workload主要睇你隊友free唔freeride, overall 中規中矩 都有B+

評價教員教學

#1 nice

#2 Maggie 份人幾nice, 好少見佢閙人,但講書唔太行(不過佢講既書都甚少要用落final project lol)

CUSIS科目資料

Description

“It’s not ‘us versus them’ or even ‘us on behalf of them.’ For a design thinker it has to be ‘us with them’” -Tim Brown

 

Human-centered design is a philosophy, not a precise set of methods, but one that assumes that innovation should start by getting close to users and observing their activities.” – Donald A. Norman

 

Design thinking creates value through systematic innovation. The objective of this course is to enable students to apply design thinking to create social value through systematic social innovation. To elaborate, this course introduces students to design thinking theories, methods and skills and their applications in the context of social innovation. Design thinking is an increasingly important concept needed for an effective implementation of ideas. It supports development of human-centric solutions, and uses a design-based mindset to provide practical solutions to complex problems.

 

According to Soule, Malhota and Clavier, social innovation “is the process of developing and deploying effective solutions to challenging and often systemic social and environmental issues in support of social progress.” Social innovation focuses on the ideas and solutions that create social value, which can come from the nonprofit, private and public sectors.

 

Modern social problems are enormously complex and this course will emphasize the interaction between different social science disciplines in the formulation of feasible and practical human-centric solutions that create social value.

 

The course is modeled on the MIT Sloan Design Thinking program, which consists of 9 modules (see list of topics below). In this course, through interactive experiential learning, students will learn the key concepts and methods in design thinking and apply them to solve a current real life social problem. The ideas and insights gained in this course will be further applied in the other CU-FLASH minor courses.

 

Group work is thoroughly emphasized and interaction of students from different majors is strongly encouraged. Students will work in groups and each group will be required to i) participate in group learning activities in classes, ii) perform exercises, and iii) do a final project on social innovation. A series of social innovation case studies and guest lectures from social innovators will be presented to students, reinforcing the practical aspects of this course. Students are strongly encouraged to interact with these practitioners.

 

Learning Outcome

l   Students will understand what innovation is and how it creates social values.

l   Students will master the basic design thinking skills.

l   Students will learn concrete methods in identifying and emphasizing with user needs

l   Students will learn to translate user needs into product/service specifications

l   Students will learn and apply group creativity skills to co-create multiple solutions to a social problem

l   Students will learn the skills to select ideas for prototyping

l   Students will learn to apply modular and integral product/service architectures to design the building blocks of a product/service

l   Students will learn to perform financial analysis of their project, understand a product life cycle and select a product/service development process to suit their project need.

l   Students will appreciate the value of interdisciplinary exchange and collaboration in social innovation

其他資料

2022Sem1:學位 30|註冊 29|剩餘 1

2024Sem1:學位 30|註冊 30|剩餘 0

同學推薦

高度推薦

1

推薦

 1

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1